-----------------------------------
-- Area: The_Shrouded_Maw
-- Name: Darkness Named
-- @zone 10
-- @pos 
-----------------------------------
package.loaded["scripts/zones/The_Shrouded_Maw/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/The_Shrouded_Maw/TextIDs");
require("scripts/globals/missions");

-----------------------------------
-- OnBcnmRegister
-----------------------------------

-- After registering the BCNM via bcnmRegister(bcnmid)
function OnBcnmRegister(player,instance)
	local inst = player:getInstanceID();

	if(inst == 1)then
		local TileOffset = 16818242;

		for i = TileOffset, TileOffset+7 do 
			local TileOffsetA = GetNPCByID(i):getAnimation();				
			if (TileOffsetA == 8) then
				GetNPCByID(i):setAnimation(9);
			end
		end

	elseif(inst == 2)then
		local TileOffset = 16818250;

		for i = TileOffset, TileOffset+7 do 
			local TileOffsetA = GetNPCByID(i):getAnimation();				
			if (TileOffsetA == 8) then
				GetNPCByID(i):setAnimation(9);
			end
		end

	elseif(inst == 3)then
		local TileOffset = 16818258;

		for i = TileOffset, TileOffset+7 do 
			local TileOffsetA = GetNPCByID(i):getAnimation();				
			if (TileOffsetA == 8) then
				GetNPCByID(i):setAnimation(9);
			end
		end
	end

end;

-----------------------------------
-- OnBcnmEnter
-----------------------------------

-- Physically entering the BCNM via bcnmEnter(bcnmid)
function OnBcnmEnter(player,instance)
end;

-----------------------------------
-- OnBcnmLeave
-----------------------------------

-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc

function OnBcnmLeave(player,instance,leavecode)
	-- print("leave code "..leavecode);

	if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
		player:addExp(1000);
		if(player:getCurrentMission(COP) == DARKNESS_NAMED  and  player:getVar("PromathiaStatus") == 2) then
			player:addTitle(TRANSIENT_DREAMER);
			player:setVar("PromathiaStatus",3);
			player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);
		else
			player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0); 
		end
	elseif(leavecode == 4) then
		player:startEvent(0x7d02);
	end

end;

-----------------------------------
-- onEventUpdate
-----------------------------------

function onEventUpdate(player,csid,option)
	-- print("bc update csid "..csid.." and option "..option);
end;

-----------------------------------
-- onEventFinish
-----------------------------------

function onEventFinish(player,csid,option)
	-- print("bc finish csid "..csid.." and option "..option);
end;
